/agdg/ Halloween Game Jam 2016
A downloadable game
An attempt to make a 3D game from scratch in two weeks by someone with no scripting experience.
Minor coding support from DemonLeprechaun.
The sound effect is by NoKeys101 over on soundcloud: https://soundcloud.com/nokeys101
Controls: W and S to walk forward and backwards, A and D to turn. Q and E to strafe.
You only have 20 bullets, more than enough to kill the zombie who will chase you, use RMB to ready your gun and LMB to shoot it!
Find the key to unlock the locked door to win!
Press Esc twice to exit the game.
Download
Download
agdgHalloween2016.zip 12 MB
Install instructions
Download the zip file, extract it to wherever and run the .exe, I recommend running it in windowed mode.
Comments
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I'd recommend switching your player character to using navmesh agent like your enemy is unless you are going to add jumping. Doors will be kind of a bitch to solve though unless you make them all loading screens, but you will have to solve that for the zombies anyway. If you want jumping then switch to CharacterController.
There is no jumping so I could switch to Navmesh, I'm guessing that it would make wall collisions unneeded, but what other benefits would it have?
The reason I would prefer the navmesh in this situation:
There are some drawbacks too though. I haven't done 3D in a qhile but off the top of my head:
Probably for the time being its not important to change but when you get to a point you want to work on player character control I would recommend considering it. At some point when you get around to animations of zombies grabbing players send me a message or something since I have went to hell and back to make pair animations look good.
spooky